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1991-12-16
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Shooting Gallery
Release 2.3 December 16, 1991
Nels Anderson
92 Bishop Drive
Framingham, MA 01701 U.S.A.
Most people seem to enjoy trying to hit a target. Whether it's
tossing a ball through a hoop, trying to shoot cans off a fence,
or blasting space aliens on a computer screen, there's something
about it that's FUN!
"Shooting Gallery" is an attempt to recreate a shooting range on
a computer screen. It originally started as just a target shoot
as you might find at a carnival, but even before I had that done
I had ideas for other rounds. This version has seven rounds
(actually two different variations on each of three ideas plus a
final completely different round). I still have more ideas for
rounds, so later versions of the game will probably have more
rounds. Plus I'm sure that many people playing the game will
offer suggestions for additional rounds.
Shooting Gallery shouldn't require much instruction to play. It
works, basically, on the concept: "if it moves, shoot it!". Rather
than reading all the way through the instructions, just play a few
games and then come back for some tips on how to maximize your
scores. There is help at the title screen and each round uses a
portion of the screen to give you point values or tips.
Shooting Gallery runs in 320x200, 256 color MCGA graphics, thus an
MCGA or VGA video card and monitor is needed; Shooting Gallery will
not run on EGA systems and I currently have no plans to convert it
so that it will. It also requires a mouse. You'll need about 450k
of free memory as well.
Shooting Gallery is distributed as Shareware -- this allows you
to try it before you buy it, but if you continue to use the game
regularly you are expected to register. When you register, please
let me know what version you have (it's right on the title screen)
and I'd also be interested to know where you got it from. Please,
make sure you put your name and address on your letter! Or you
can use the instant registration form in the file "orderfrm.txt".
Just copy the file to your printer, fill it out, and mail it. If
you're not familiar with the Shareware concept, please read the
file "sharewre.txt". The registration is $15, for which I will
send you a disk with the latest version. Or for $22 you can get
the "deluxe" version which includes a copy of the latest version
of the game in a binder with printed instructions. Shipping and
handling is $2, or $4 for outside North America or for the deluxe
version. Please see the file ORDERFRM.TXT for a ready to print
order form with all the prices.
If you live in the U.K. you can register through Nildram
Software. Please print the file UKORDER.TXT for an order form
all ready to go or just send #12.95 to:
Nildram Software
26 Stanley Hill Avenue
Amersham
Bucks HP7 9BD
If you have any suggestions or discover any problems with the
program you can reach me via the Xevious BBS (PCBoard) system
(300/1200/2400/9600-HST, 8N1) at 508-875-3618 or 617-449-7322.
Leave a C)omment to the sysop to reach me. Xevious is the
official support BBS for all my software and the latest versions
are always available for downloading there. There is also a
support conference for people to exchange game tips or ask
questions. J)oin conference #31 and check out the latest tips.
Also check B)ulletin #1 for the list of latest versions of all
my software.
You can also reach Xevious through RelayNet. If there's a
RelayNet board in your area send a routed message to me at node
XEVIOUS. The Shareware conference would be the best choice,
but if that's not available try TPascal, Games or even Common.
I'm also available through CompuServe's email system. Send
email to me at 71020,2613. Or join me and many other Shareware
authors in the Shareware forum (GO SHAREWARE).
*****************************************************************************
* PLAYING THE GAME *
*****************************************************************************
OBJECT:
The object varies with each round, but in general you want to
hit the targets as quickly as possible. Each round is described
individually below. Even if you decide you don't like the game,
please don't shoot the programmer!
GENERAL:
If you need to you can abort the game at any time by hitting the
ESC key. Rounds 1, 4 and 7 can also be paused by hitting the
space key; the other rounds already have natural pauses in them.
ROUND 1:
This is a version of the carnival shooting booth. Different
targets have different point values, as shown at the bottom of
the screen. In addition, there is a bonus for hitting something
on the faster moving rows: 10 extra points for the top row, and
5 extra points for the middle row.
Make sure to hit the extra ammo and extra time boxes whenever
they appear to keep the round going longer.
The best way to maximize points is by hitting a whole row of the
same target type. The number of targets in a row varies from 4
to 8, and the bonuses vary from 100 to 250:
Target Description Number in a Row Bonus Value
------------------ --------------- -----------
Duck 8 100
Spinning Wheel 8 100
Squirrel 6 100
Clay Pipe 8 100
Wine Bottle 6 100
Soda Can 8 100
Beer Bottle 4 200
Pinwheel 6 100
Fruit 6 100
Heart 6 100
Smiley Face 8 100
Coffee Mug 6 100
Candle 4 250
If you need to pause the round, just hit the space bar on your
keyboard. Click the mouse to restart.
ROUND 2:
This round requires hitting a "clay pigeon", a target that is
tossed off into the distance that you try to hit with a shotgun.
The target moves quickly and so rapidly grows smaller and harder
to hit. For best results, try to aim a little ahead of the
target; it takes a while for the shot to reach it through the
distance!
No points are given for a miss. When you hit, the score is
based on how quickly you hit the target. See the upper right
part of the scoreboard for your time.
ROUND 3:
In this round you must quick draw against a target. Watch the
timing lights and when they turn green, draw your "Rodent .45"
from its holster, aim at the center of the target and fire!
Your score is based on both your time and how close you got to
the exact center of the target. See the upper right part of
the scoreboard for your time.
ROUND 4:
This is a repeat of Round 1, but with a few complications added.
All the targets have changed, and their point values have, in
general, doubled. The bonuses for hitting targets on the faster
moving rows have doubled as well.
To make things more complicated, the targets will change direction
at random times. Also, there's a special target labelled "HIT ME".
Do what the target says! If you don't hit it before it scrolls off
the screen there is a 500 point penalty.
As in Round 1, the best way to get a top score is by hitting a
whole row of the same target. In this round, the number of targets
in a row varies from 4 to 8, and the bonuses vary from 200 to 250:
Target Description Number in a Row Bonus Value
------------------ --------------- -----------
Bell 8 200
Flower 6 200
Baseball 8 200
Bomb 4 200
Alarm Clock 6 250
Beer Bottle 4 250
Diskette 8 200
Shield 6 250
Chicken 5 200
Flowers 6 200
Stein 6 200
Wreath 5 200
If you need to pause the round, just hit the space bar on your
keyboard. Click the mouse to restart.
ROUND 5:
Once again you're at the skeet shooting range as in round 2.
This time, though, you're equipped with a double barrel shotgun
and you'll have two clay pigeons to hit each time.
You're given points for each target you hit, even if you hit
only one out of two. Your time, though, is always based on the
time it takes to make both shots. Shoot fast for the highest
score.
ROUND 6:
As in Round 3 you must quick draw against a target. This time,
though, there are two targets to hit. HIT THE LEFT TARGET FIRST!
You are scored separately on the accuracy of each shot, but your
time is your total time for both shots.
ROUND 7:
Suddenly you find yourself back in the wild west and your town
has been invaded by a gang of bad guys, all wearing dark hats!
The object of this round is to finish off all the bad guys
without shooting the townspeople.
You have a limited amount of ammunition and time before the
bad guys take over for good. Each bad guy shot will earn you
100 points. Finish off all 40 or more bad guys in time and
earn an additional 100 point bonus for each second of time
remaining.
However, unlike the other rounds, these targets shoot back!
Lose two seconds for each shot the bad guys get off. Also,
if you hit one of the townspeople you lose 200 points and two
rounds of ammo.
Good luck, cowboy!
GAME OPTIONS:
The title screen provides a number of options. In addition to
going straight into the game you can practice any one round, see
the high score hall of fame, get some help, etc.
Help:
If you've read this far into the docs you probably don't need
any more help, but these screens can be used as a quick
reminder of what each round is. At each help screen you have
the option of going on to the next screen, going back to the
previous screen, or quitting help.
Info:
Some basic information on Shooting Gallery and how to register.
Option:
This displays the option menu which includes three items:
View the high scores hall of fame. The high scores are
also shown at the end of each game. Click to exit the
hall of fame.
Toggle sound on and off.
Delete high scores. You can also do this by deleting the
high scores file SHOOT.SCR.
Practice:
This brings up a list of all the different rounds available.
Point to the button next to the round you want to practice and
then click.
COMMAND LINE OPTIONS:
There are three options when starting up the game. Some people
play in an environment where quiet is necessary so I've made it
possible to play with the sound off. Add a " -s" to the command
line to turn sound off.
I haven't yet come up with the perfect speed calibration system
and as a result some users of v1.0 found that the game moved too
fast. There is now an option to slow down the game. Use
" -d###" where ### is a number of your choosing that sets the
delay in movements. The higher the number, the slower the game
will move. Try starting at 100 and work up or down from there.
To give you an idea on how fast things should move, on round 1 a
target on the bottom row should cross the screen in about seven
seconds. Note that there must be no space between the "d" and
the number.
Also, on some systems the VGA card is not detected properly and
early versions of Shooting Gallery failed to run. If you're
sure your system supports MCGA or VGA graphics yet fails to run,
use the " -v" (no video detection) option on the command line and
Shooting Gallery will run without checking your video card type.
NOTICE: If you don't have VGA on your system using this option
will not make the game work. You must have VGA graphics on your
system to use Shooting Gallery.
Since command line options are confusing to some people, here
are examples of how to use them. To turn the sound off, your
command line should look like this:
shoot -s
To use a speed delay factor of 100, your command line would look
like this:
shoot -d100
To disable video card detection, your command line would look
like this:
shoot -v
Finally, you can use several options at the same time. To play
with the sound off and a delay factor of 125, the command line
would look like this:
shoot -s -d125
*****************************************************************************
* REGISTRATION *
*****************************************************************************
Please remember that Shooting Gallery is not free software. As
with all Shareware you are expected to purchase it after you've
given it a reasonable trial.
The registration price for Shooting Gallery is $15 (#12.95 in the
U.K.), for which you'll receive by return mail a copy of the
latest version, and possibly another Shareware game to try out.
A deluxe version of Shooting Gallery is also available. This
includes a storage case, printed manual plus the registered
version of the game. This version is available for $22.
Please include $2 shipping/handling with your order, or $4 for
deluxe versions or for shipping outside North America.
If you live in the U.K. you can register through Nildram
Software. Please print the file UKORDER.TXT for an order form
all ready to go or just send #12.95 to:
Nildram Software
26 Stanley Hill Avenue
Amersham
Bucks HP7 9BD
*****************************************************************************
* TANDY 1000 PROBLEM *
*****************************************************************************
It seems Tandy has an error in it's BIOS that screws up
programs that try to autosense the video mode. An article in
the magazine One Thousand provided a fix for this. The fix to
the problem is to change the value of the byte at 0000:048A
from 3F to the correct value. The correct values are listed
in Table #3. Until Tandy comes up with a fix to their BIOS,
the following program written by ATI will solve the problem:
Using DEBUG.COM from you Disk Operating System, type the
instructions in Figure #4 to create a short executable file
called T1KVGA.COM. Put the value from Table #3 that matches
the set up of your computer in where the "__" is shown. For
almost all users, the value will be "0B". Run this program
every time you boot the computer and want to use software that
auto-detects your VGA card.
Table #3: Fix Values
---------------------
Default Video Mode Value Meaning
--------------------- ----- ----------------------------
VGA color 0B single VGA color display
VGA color and MDA 0C dual monitors with VGA
color and mono text boards
VGA mono 0D single VGA monochrome display
VGA mono and CGA 0E dual monitors with VGA mono
and CGA color boards
Figure #4: T1KVGA.COM Listing
------------------------------
C:> DEBUG
E 100
B8 00 00 8E D8 B0 __ 3E A2 8A 04 B8 00 4C CD 21
RCX
0010
NT1KVGA.COM
W
Q
Note that you can also use the " -v" command line option to avoid
this problem.
*****************************************************************************
* INCLUDED FILES *
*****************************************************************************
The following files are included in Shooting Gallery:
SHOOT.EXE The runnable program
VGA256.BGI Video driver
*.PCC Background pictures
*.PIC Target pictures
SHOOT.DOC This file
ORDERFRM.TXT Ready to print registration form.
UKORDER.TXT Registration form for U.K. users
SHAREWRE.TXT Information on Shareware
VENDOR.TXT Information for disk vendors, etc., on distributing
Shooting Gallery
SHOOT.TXT A brief description of the game and other software
available from the same author
You are free to pass this program along to friends, give it to
user groups, upload to BBS's, etc. with the understanding that
anyone who continues to use the game is required to register it.
All these files MUST be included when distributing this program.
If you archive the program for distribution through BBS's, please
use the name SHOOTG23.ZIP (or .LZH, .PAK, etc. as appropriate).
*****************************************************************************
* DISCLAIMER OF WARRANTY *
*****************************************************************************
This software is sold "as is", without any warranty as to performance
or any other warranties whether expressed or implied. Because of the
many hardware and software environments into which this program may
be used, no warranty of fitness for a particular purpose is offered.
The user must assume the entire risk of using the program. Any
liability of the seller will be limited exclusively to product
replacement or the refund of the registration fee.
*****************************************************************************
* ASSOCIATION OF SHAREWARE PROFESSIONALS *
*****************************************************************************
This software is produced by Nels Anderson who is a member of the
Association of Shareware Professionals (ASP). ASP wants to make sure
that the shareware principle works for you. If you are unable to
resolve a shareware-related problem with an ASP member by contacting
the member directly, ASP may be able to help.
The ASP Ombudsman can help you resolve a dispute or problem with
an ASP member, but does not provide technical support for
members' products. Please write to the ASP Ombudsman at 545
Grover Road, Muskegon, MI 49442, USA or send a CompuServe message
via email to ASP Ombudsman 70007,3536. FAX: 616-788-2765.
_______
____|__ | (R)
--| | |-------------------
| ____|__ | Association of
| | |_| Shareware
|__| o | Professionals
-----| | |---------------------
|___|___| MEMBER
*****************************************************************************
* AVAILABLE SOFTWARE *
*****************************************************************************
Other software which I've either written or contributed to:
EGATREK: Space strategy battle game, using full EGA graphics,
based on the classic minicomputer game. Winner of
Public Brand Software's 1988 software contest.
MAHJONGG: Solitaire game played with Chinese tiles. Supports
EGA and Hercules graphics; mouse optional. See reviews
in December 1988 "PCWorld" and April 1989 "Compute!".
CIPHER: A word puzzle game involving solving quotations that
have been encrypted. Runs in EGA or VGA graphics mode
with or without a mouse, or in text mode. New in
January 1990. Also now available in a Windows version.
SUPERFLY: An action game using hi-res EGA/VGA graphics. Chase the
flies and other insects through twenty different rounds.
Includes three levels of difficulty, hall of fame, shell
to DOS, etc. See review in "PC Magazine" (10/15/91).
MOUSTOOL: A collection of utilities for Turbo Pascal programmers
wishing to incorporate mouse input in their programs.
Sample programs included for both EGA and CGA graphics.
Used extensively within CIPHER.
SOUNDPAS: A collection of utilities for Turbo Pascal programmers
to add music and sound effects to their programs.
Includes units for interrupt and real time sounds.
BASSTOUR: (Written by Dick Olsen). Game that simulates a fishing
tournament, including rod and lure selection. Runs in
EGA/CGA/Hercules graphics modes. Uses many of the
utilities from MOUSTOOL.
BASSMAP: Companion program for BassTour which allows lakes to be
created or modified.
CALLDOOR: A PCBoard 14.x door that lets users view the system caller
log. Logs for any node can be viewed in reverse order
(i.e., most recent caller back) or the logs can be searched
for any string.
WAITDV: A sysop's utility that allows synchronizing of nightly
house keeping events on a multinode system. WAITDV was
written especially for systems running under DESQview: it's
DV-aware so the active task runs much faster than it would
if a non-aware wait utility was used.
TOPPERS: A PCBoard 14.x sysop utility that generates a formatted
list of the board's top users (by number of calls,
downloads and uploads). The output file has three columns,
one for each category. Graphics and non-graphics output
is available.
TOPTALK: A PCBoard 14.x sysop utility that tracks user activity in
conferences based on number of messages posted. Included
is a complete record of all user activity plus a bulletin
file of the top ten most active message posters.
GROUPERS: A PCBoard 14.x game door. Players gamble on the outcome
of the next card drawn from the deck. The game is set up
to run as a monthly contest and keeps track of current
scores, generates a current scores bulletin and an end of
month final scores bulletin.
- - - - -
Shooting Gallery is copyright (c) 1991 by Nels Anderson. All rights reserved.